Files
ForgottenWawiTech/Content/NPCs/TownNPCs/AvalianTrader.cs
T

164 lines
5.9 KiB
C#

using System.Collections.Generic;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.GameContent.Personalities;
using Terraria.Localization;
namespace ForgottenWawiTech.Content.NPCs.TownNPCs
{
public class AvalianTrader : ModNPC
{
public override void SetStaticDefaults()
{
Main.npcFrameCount[NPC.type] = 25; // The amount of frames the NPC has
NPCID.Sets.ExtraFramesCount[NPC.type] = 9; // Generally for Town NPCs, this should be 9
NPCID.Sets.AttackFrameCount[NPC.type] = 4;
NPCID.Sets.DangerDetectRange[NPC.type] = 700; // The amount of pixels away from the center of the npc that it tries to attack enemies
NPCID.Sets.AttackType[NPC.type] = 0;
NPCID.Sets.AttackTime[NPC.type] = 90; // The amount of time it takes for the NPC's attack animation to be over
NPCID.Sets.AttackAverageChance[NPC.type] = 30;
NPCID.Sets.HatOffsetY[NPC.type] = 4; // For when a party is active, the party hat spawns at a Y offset
// Influences how the NPC looks in the Bestiary
NPCID.Sets.NPCBestiaryDrawModifiers drawModifiers = new NPCID.Sets.NPCBestiaryDrawModifiers(0)
{
Velocity = 1f, // Draws the NPC in the bestiary as if its walking +1 tiles in the x direction
Direction = 1 // -1 is left and 1 is right. NPCs are drawn facing the left by default
};
NPCID.Sets.NPCBestiaryDrawOffset.Add(Type, drawModifiers);
}
public override void SetDefaults()
{
NPC.townNPC = true;
NPC.friendly = true;
NPC.width = 18;
NPC.height = 40;
NPC.aiStyle = 7;
NPC.damage = 30;
NPC.defense = 10;
NPC.lifeMax = 500;
NPC.HitSound = SoundID.NPCHit1;
NPC.DeathSound = SoundID.NPCDeath6;
NPC.knockBackResist = 0.5f;
AnimationType = NPCID.Guide;
}
public override bool CanTownNPCSpawn(int numTownNPCs)
{
// Only spawn if a player has obtained RGBass in this world
return ForgottenWawiTechSystem.hasObtainedRGBass;
}
public override List<string> SetNPCNameList()
{
return new List<string>() {
"Kivuli",
"Sekai",
"Taerik",
"Nykra",
"Vekir",
"Shyrik",
"Kaelis",
"Nyxal",
"Verik",
"Skyris",
"Taeli",
"Nyrik",
"Kaevi",
"Vyxen",
"Syrrik",
"Nykai"
};
}
public override void SetChatButtons(ref string button, ref string button2)
{
button = Language.GetTextValue("LegacyInterface.28"); // "Shop"
}
public override void OnChatButtonClicked(bool firstButton, ref string shop)
{
if (firstButton)
{
shop = "Shop";
}
}
public override void AddShops()
{
new NPCShop(Type)
.Add<Items.Materials.RGBass>()
.Add<Items.Materials.VisorShard>()
.Add(ItemID.RainbowBrick) // TODO: Force Rainbow Brick to not have No Value.
.Add<Items.Materials.AvaliFeather>()
.Register();
}
public override string GetChat()
{
switch (Main.rand.Next(15))
{
case 0:
return "*avalian chirping*";
case 1:
return "Welcome! I've traveled far from Avalon to bring you the finest technology.";
case 2:
return "These feathers? They're not just for show - they're quite valuable!";
case 3:
return "RGB technology is all the rage back home. Everything needs more colors!";
case 4:
return "The visor shards I sell are fragments from our most advanced equipment.";
case 5:
return "My pack may be small, but I've traversed dimensions to get here.";
case 6:
return "*chirps excitedly* Oh, you're interested in our wares?";
case 7:
return "Avalon sends its regards! And its finest materials.";
case 8:
return "Don't underestimate the power of a well-crafted alloy.";
case 9:
return "The journey here was long, but your world has such fascinating resources!";
case 10:
return "*preens feathers* Presentation is important in any trade.";
case 11:
return "RGBass - it's not just a material, it's a lifestyle.";
case 12:
return "I wonder what the other traders back on Avalon would think of this place...";
case 13:
return "My species may be small, but we're excellent engineers!";
default:
return "Need something? My shop is always open!";
}
}
public override void TownNPCAttackStrength(ref int damage, ref float knockback)
{
damage = 50;
knockback = 4f;
}
public override void TownNPCAttackCooldown(ref int cooldown, ref int randExtraCooldown)
{
cooldown = 10;
randExtraCooldown = 30;
}
public override void TownNPCAttackProj(ref int projType, ref int attackDelay)
{
projType = 502;
attackDelay = 1;
}
public override void TownNPCAttackProjSpeed(ref float multiplier, ref float gravityCorrection, ref float randomOffset)
{
multiplier = 12f;
randomOffset = 2f;
}
}
}