Refactor Nyanageddons to be in Weapons/Ranged
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@@ -13,5 +13,14 @@ namespace ForgottenWawiTech.Content.Items.Materials
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Item.maxStack = 9999;
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Item.rare = ItemRarityID.White;
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}
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public override void AddRecipes()
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{
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<RGBass>(), 1)
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.AddIngredient(ModContent.ItemType<VisorShard>(), 5)
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.AddTile(TileID.Anvils)
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.Register();
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}
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}
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}
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