Add sprites for RGBass, NeptuneSummon (Megaladon), RGBAlloy, and add animations to rarities

This commit is contained in:
2025-11-10 22:20:33 +00:00
parent 518618b363
commit 46390b8f80
11 changed files with 112 additions and 8 deletions
@@ -17,5 +17,16 @@ namespace ForgottenWawiTech.Content.Items.Materials
Item.value = Item.buyPrice(gold: 50); Item.value = Item.buyPrice(gold: 50);
} }
public override void AddRecipes()
{
CreateRecipe()
.AddIngredient(ItemID.FragmentNebula, 5)
.AddIngredient(ItemID.FragmentSolar, 5)
.AddIngredient(ItemID.FragmentVortex, 5)
.AddIngredient(ItemID.FragmentStardust, 5)
.AddIngredient(ItemID.WormholePotion, 1)
.AddTile<Content.Tiles.CraftingStations.SingularitySealingUnit>()
.Register();
}
} }
} }
+40 -2
View File
@@ -1,16 +1,31 @@
// Animated by British_Raccoon
using Terraria.ID; using Terraria.ID;
using Terraria; using Terraria;
using Terraria.ModLoader; using Terraria.ModLoader;
using Terraria.DataStructures;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
using System;
using Terraria.GameContent;
namespace ForgottenWawiTech.Content.Items.Materials namespace ForgottenWawiTech.Content.Items.Materials
{ {
public class RGBAlloy : ModItem public class RGBAlloy : ModItem
{ {
private const int FRAME_COUNT = 5;
private const int TICKS_PER_FRAME = 10;
public override void SetStaticDefaults()
{
Main.RegisterItemAnimation(Type, new DrawAnimationVertical(TICKS_PER_FRAME, FRAME_COUNT));
}
public override void SetDefaults() public override void SetDefaults()
{ {
Item.width = 20; Item.width = 32;
Item.height = 20; Item.height = 32;
Item.maxStack = 9999; Item.maxStack = 9999;
Item.rare = ItemRarityID.White; Item.rare = ItemRarityID.White;
Item.value = Item.buyPrice(gold: 50); Item.value = Item.buyPrice(gold: 50);
@@ -24,5 +39,28 @@ namespace ForgottenWawiTech.Content.Items.Materials
.AddTile(TileID.Anvils) .AddTile(TileID.Anvils)
.Register(); .Register();
} }
// Some tML setups won't animate dropped items with just RegisterItemAnimation.
// Manually draw the animated frame in-world to ensure it animates when dropped.
public override bool PreDrawInWorld(SpriteBatch spriteBatch, Color lightColor, Color alphaColor, ref float rotation, ref float scale, int whoAmI)
{
Texture2D texture = Terraria.GameContent.TextureAssets.Item[Type].Value;
// Protect against incorrect frame count
int frameHeight = texture.Height / Math.Max(1, FRAME_COUNT);
int frame = (int)((Main.GameUpdateCount / (ulong)Math.Max(1, TICKS_PER_FRAME)) % (ulong)Math.Max(1, FRAME_COUNT));
Rectangle source = new Rectangle(0, frame * frameHeight, texture.Width, frameHeight);
Vector2 drawPos = Item.Center - Main.screenPosition;
Vector2 origin = new Vector2(source.Width / 2f, source.Height / 2f);
// Use alphaColor for dropped items (includes item alpha), multiplied by light
Color drawColor = lightColor;
spriteBatch.Draw(texture, drawPos, source, drawColor, rotation, origin, scale, SpriteEffects.None, 0f);
return false; // we've handled the draw
}
} }
} }
Binary file not shown.

Before

Width:  |  Height:  |  Size: 504 B

After

Width:  |  Height:  |  Size: 20 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 504 B

After

Width:  |  Height:  |  Size: 4.7 KiB

@@ -16,5 +16,17 @@ namespace ForgottenWawiTech.Content.Items.Materials
Item.rare = ModContent.RarityType<SingularityItem>(); Item.rare = ModContent.RarityType<SingularityItem>();
Item.value = Item.buyPrice(gold: 10); Item.value = Item.buyPrice(gold: 10);
} }
public override void AddRecipes()
{
CreateRecipe()
.AddIngredient(ModContent.ItemType<ControlledSingularity>(), 2)
.AddIngredient(ItemID.HallowedBar, 5)
.AddIngredient(ItemID.SoulofMight, 3)
.AddIngredient(ItemID.SoulofSight, 3)
.AddIngredient(ItemID.SoulofFright, 3)
.AddTile<Content.Tiles.CraftingStations.SingularitySealingUnit>()
.Register();
}
} }
} }
Binary file not shown.

Before

Width:  |  Height:  |  Size: 504 B

After

Width:  |  Height:  |  Size: 55 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 366 B

+16 -1
View File
@@ -1,11 +1,26 @@
using Terraria.ModLoader; using Terraria.ModLoader;
using Terraria; using Terraria;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using System;
namespace ForgottenWawiTech.Content.Rarities namespace ForgottenWawiTech.Content.Rarities
{ {
public class FWTDeveloperItem : ModRarity public class FWTDeveloperItem : ModRarity
{ {
public override Color RarityColor => new Color(255, 0, 255); // Bright magenta color // Smoothly fades between Bright Magenta and Dark Red.
public override Color RarityColor
{
get
{
// Speed in cycles per second
const float cyclesPerSecond = 0.75f;
float theta = Main.GlobalTimeWrappedHourly * cyclesPerSecond * MathHelper.TwoPi;
float t = (float)((Math.Sin(theta) + 1f) * 0.5f); // 0..1
Color darkRed = new Color(139, 0, 0); // Dark Red
Color brightMagenta = Color.Magenta; // Bright Magenta
return Color.Lerp(darkRed, brightMagenta, t);
}
}
} }
} }
+30 -1
View File
@@ -1,11 +1,40 @@
using Terraria.ModLoader; using Terraria.ModLoader;
using Terraria; using Terraria;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using System;
namespace ForgottenWawiTech.Content.Rarities namespace ForgottenWawiTech.Content.Rarities
{ {
public class SingularityItem : ModRarity public class SingularityItem : ModRarity
{ {
public override Color RarityColor => new Color(140, 0, 128); // Dark reddish-purple color // Fade between very dark purple and bright purple (avoids unreadable black)
// with periodic brightness pulses for a "singularity" feel.
public override Color RarityColor
{
get
{
float time = Main.GlobalTimeWrappedHourly;
// Base fade (slow): very dark purple <-> bright purple
const float fadeHz = 0.5f; // cycles per second
float fadeT = (float)((Math.Sin(time * fadeHz * MathHelper.TwoPi) + 1f) * 0.5f); // 0..1
// Keep a minimum fade so text stays readable
const float minFade = 0.25f; // never dip below 25% toward bright
fadeT = minFade + (1f - minFade) * fadeT; // remap to [minFade, 1]
Color veryDarkPurple = new Color(50, 0, 80);
Color brightPurple = new Color(160, 0, 255);
Color baseColor = Color.Lerp(veryDarkPurple, brightPurple, fadeT);
// Pulse (quick, narrow peaks). Using a powered sine to make sharp flashes.
const float pulseHz = 1.2f; // pulses per second
float s = (float)Math.Sin(time * pulseHz * MathHelper.TwoPi);
float pulse = (float)Math.Pow(Math.Max(0f, s), 3f); // 0..1, narrow peaks
float brightness = 1f + 0.25f * pulse; // up to +25% brightness at pulse peak
// Multiply to apply brightness pulse. Color*float clamps components safely.
return baseColor * brightness;
}
}
} }
} }
@@ -13,7 +13,7 @@ namespace ForgottenWawiTech.Content.Tiles.CraftingStations
{ {
Main.tileSolid[Type] = false; Main.tileSolid[Type] = false;
Main.tileNoAttach[Type] = true; Main.tileNoAttach[Type] = true;
AdjTiles = new [] { AdjTiles = new int[] {
TileID.WorkBenches, TileID.WorkBenches,
TileID.Anvils, TileID.Anvils,
TileID.Furnaces, TileID.Furnaces,
@@ -26,8 +26,7 @@ namespace ForgottenWawiTech.Content.Tiles.CraftingStations
TileID.Autohammer, TileID.Autohammer,
TileID.CrystalBall, TileID.CrystalBall,
TileID.TinkerersWorkbench, TileID.TinkerersWorkbench,
TileID.LunarCraftingStation, TileID.LunarCraftingStation
SingularitySealingUnit.Type
}; };
AddMapEntry(new Color(150, 50, 250), Language.GetText("High Tech Marvel")); AddMapEntry(new Color(150, 50, 250), Language.GetText("High Tech Marvel"));
@@ -42,7 +42,7 @@ Items: {
Not consumable Not consumable
'The waves are restless...' 'The waves are restless...'
''' '''
DisplayName: Neptune Summon DisplayName: Megaladon
} }
LyykaSummon: { LyykaSummon: {