Add sprites for RGBass, NeptuneSummon (Megaladon), RGBAlloy, and add animations to rarities
@@ -17,5 +17,16 @@ namespace ForgottenWawiTech.Content.Items.Materials
|
||||
Item.value = Item.buyPrice(gold: 50);
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
CreateRecipe()
|
||||
.AddIngredient(ItemID.FragmentNebula, 5)
|
||||
.AddIngredient(ItemID.FragmentSolar, 5)
|
||||
.AddIngredient(ItemID.FragmentVortex, 5)
|
||||
.AddIngredient(ItemID.FragmentStardust, 5)
|
||||
.AddIngredient(ItemID.WormholePotion, 1)
|
||||
.AddTile<Content.Tiles.CraftingStations.SingularitySealingUnit>()
|
||||
.Register();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,16 +1,31 @@
|
||||
// Animated by British_Raccoon
|
||||
using Terraria.ID;
|
||||
using Terraria;
|
||||
using Terraria.ModLoader;
|
||||
using Terraria.DataStructures;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using ReLogic.Content;
|
||||
using System;
|
||||
using Terraria.GameContent;
|
||||
|
||||
namespace ForgottenWawiTech.Content.Items.Materials
|
||||
{
|
||||
public class RGBAlloy : ModItem
|
||||
{
|
||||
private const int FRAME_COUNT = 5;
|
||||
private const int TICKS_PER_FRAME = 10;
|
||||
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
Main.RegisterItemAnimation(Type, new DrawAnimationVertical(TICKS_PER_FRAME, FRAME_COUNT));
|
||||
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.width = 20;
|
||||
Item.height = 20;
|
||||
Item.width = 32;
|
||||
Item.height = 32;
|
||||
Item.maxStack = 9999;
|
||||
Item.rare = ItemRarityID.White;
|
||||
Item.value = Item.buyPrice(gold: 50);
|
||||
@@ -24,5 +39,28 @@ namespace ForgottenWawiTech.Content.Items.Materials
|
||||
.AddTile(TileID.Anvils)
|
||||
.Register();
|
||||
}
|
||||
|
||||
// Some tML setups won't animate dropped items with just RegisterItemAnimation.
|
||||
// Manually draw the animated frame in-world to ensure it animates when dropped.
|
||||
public override bool PreDrawInWorld(SpriteBatch spriteBatch, Color lightColor, Color alphaColor, ref float rotation, ref float scale, int whoAmI)
|
||||
{
|
||||
Texture2D texture = Terraria.GameContent.TextureAssets.Item[Type].Value;
|
||||
|
||||
// Protect against incorrect frame count
|
||||
int frameHeight = texture.Height / Math.Max(1, FRAME_COUNT);
|
||||
int frame = (int)((Main.GameUpdateCount / (ulong)Math.Max(1, TICKS_PER_FRAME)) % (ulong)Math.Max(1, FRAME_COUNT));
|
||||
|
||||
Rectangle source = new Rectangle(0, frame * frameHeight, texture.Width, frameHeight);
|
||||
|
||||
Vector2 drawPos = Item.Center - Main.screenPosition;
|
||||
Vector2 origin = new Vector2(source.Width / 2f, source.Height / 2f);
|
||||
|
||||
// Use alphaColor for dropped items (includes item alpha), multiplied by light
|
||||
Color drawColor = lightColor;
|
||||
|
||||
spriteBatch.Draw(texture, drawPos, source, drawColor, rotation, origin, scale, SpriteEffects.None, 0f);
|
||||
|
||||
return false; // we've handled the draw
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 504 B After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 504 B After Width: | Height: | Size: 4.7 KiB |
@@ -16,5 +16,17 @@ namespace ForgottenWawiTech.Content.Items.Materials
|
||||
Item.rare = ModContent.RarityType<SingularityItem>();
|
||||
Item.value = Item.buyPrice(gold: 10);
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
CreateRecipe()
|
||||
.AddIngredient(ModContent.ItemType<ControlledSingularity>(), 2)
|
||||
.AddIngredient(ItemID.HallowedBar, 5)
|
||||
.AddIngredient(ItemID.SoulofMight, 3)
|
||||
.AddIngredient(ItemID.SoulofSight, 3)
|
||||
.AddIngredient(ItemID.SoulofFright, 3)
|
||||
.AddTile<Content.Tiles.CraftingStations.SingularitySealingUnit>()
|
||||
.Register();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 504 B After Width: | Height: | Size: 55 KiB |
|
After Width: | Height: | Size: 366 B |
@@ -1,11 +1,26 @@
|
||||
using Terraria.ModLoader;
|
||||
using Terraria;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
|
||||
namespace ForgottenWawiTech.Content.Rarities
|
||||
{
|
||||
public class FWTDeveloperItem : ModRarity
|
||||
{
|
||||
public override Color RarityColor => new Color(255, 0, 255); // Bright magenta color
|
||||
// Smoothly fades between Bright Magenta and Dark Red.
|
||||
public override Color RarityColor
|
||||
{
|
||||
get
|
||||
{
|
||||
// Speed in cycles per second
|
||||
const float cyclesPerSecond = 0.75f;
|
||||
float theta = Main.GlobalTimeWrappedHourly * cyclesPerSecond * MathHelper.TwoPi;
|
||||
float t = (float)((Math.Sin(theta) + 1f) * 0.5f); // 0..1
|
||||
|
||||
Color darkRed = new Color(139, 0, 0); // Dark Red
|
||||
Color brightMagenta = Color.Magenta; // Bright Magenta
|
||||
return Color.Lerp(darkRed, brightMagenta, t);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,40 @@
|
||||
using Terraria.ModLoader;
|
||||
using Terraria;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
|
||||
namespace ForgottenWawiTech.Content.Rarities
|
||||
{
|
||||
public class SingularityItem : ModRarity
|
||||
{
|
||||
public override Color RarityColor => new Color(140, 0, 128); // Dark reddish-purple color
|
||||
// Fade between very dark purple and bright purple (avoids unreadable black)
|
||||
// with periodic brightness pulses for a "singularity" feel.
|
||||
public override Color RarityColor
|
||||
{
|
||||
get
|
||||
{
|
||||
float time = Main.GlobalTimeWrappedHourly;
|
||||
|
||||
// Base fade (slow): very dark purple <-> bright purple
|
||||
const float fadeHz = 0.5f; // cycles per second
|
||||
float fadeT = (float)((Math.Sin(time * fadeHz * MathHelper.TwoPi) + 1f) * 0.5f); // 0..1
|
||||
// Keep a minimum fade so text stays readable
|
||||
const float minFade = 0.25f; // never dip below 25% toward bright
|
||||
fadeT = minFade + (1f - minFade) * fadeT; // remap to [minFade, 1]
|
||||
|
||||
Color veryDarkPurple = new Color(50, 0, 80);
|
||||
Color brightPurple = new Color(160, 0, 255);
|
||||
Color baseColor = Color.Lerp(veryDarkPurple, brightPurple, fadeT);
|
||||
|
||||
// Pulse (quick, narrow peaks). Using a powered sine to make sharp flashes.
|
||||
const float pulseHz = 1.2f; // pulses per second
|
||||
float s = (float)Math.Sin(time * pulseHz * MathHelper.TwoPi);
|
||||
float pulse = (float)Math.Pow(Math.Max(0f, s), 3f); // 0..1, narrow peaks
|
||||
float brightness = 1f + 0.25f * pulse; // up to +25% brightness at pulse peak
|
||||
|
||||
// Multiply to apply brightness pulse. Color*float clamps components safely.
|
||||
return baseColor * brightness;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,7 +13,7 @@ namespace ForgottenWawiTech.Content.Tiles.CraftingStations
|
||||
{
|
||||
Main.tileSolid[Type] = false;
|
||||
Main.tileNoAttach[Type] = true;
|
||||
AdjTiles = new [] {
|
||||
AdjTiles = new int[] {
|
||||
TileID.WorkBenches,
|
||||
TileID.Anvils,
|
||||
TileID.Furnaces,
|
||||
@@ -26,8 +26,7 @@ namespace ForgottenWawiTech.Content.Tiles.CraftingStations
|
||||
TileID.Autohammer,
|
||||
TileID.CrystalBall,
|
||||
TileID.TinkerersWorkbench,
|
||||
TileID.LunarCraftingStation,
|
||||
SingularitySealingUnit.Type
|
||||
TileID.LunarCraftingStation
|
||||
|
||||
};
|
||||
AddMapEntry(new Color(150, 50, 250), Language.GetText("High Tech Marvel"));
|
||||
|
||||
@@ -42,7 +42,7 @@ Items: {
|
||||
Not consumable
|
||||
'The waves are restless...'
|
||||
'''
|
||||
DisplayName: Neptune Summon
|
||||
DisplayName: Megaladon
|
||||
}
|
||||
|
||||
LyykaSummon: {
|
||||
|
||||