Implement Skirmisher armor set bonus
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@@ -0,0 +1,107 @@
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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using ForgottenWawiTech.Content.Buffs.Debuffs;
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using ForgottenWawiTech.Content.Players;
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namespace ForgottenWawiTech.Content.Projectiles.Avali
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{
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public class AvaliThermalDrone : ModProjectile
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{
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private const float OrbitSpeed = 0.06f;
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private const float OrbitRadius = 72f;
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private const int MarkCooldown = 45;
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private const float MarkRange = 700f;
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public override void SetStaticDefaults()
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{
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ProjectileID.Sets.MinionSacrificable[Type] = false;
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ProjectileID.Sets.MinionShot[Type] = true;
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}
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public override void SetDefaults()
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{
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Projectile.width = 26;
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Projectile.height = 26;
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Projectile.friendly = true;
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Projectile.DamageType = DamageClass.Summon;
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Projectile.penetrate = -1;
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Projectile.tileCollide = false;
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Projectile.ignoreWater = true;
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Projectile.timeLeft = 2;
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Projectile.netImportant = true;
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Projectile.minion = true;
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Projectile.minionSlots = 0f;
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}
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public override void AI()
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{
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Player owner = Main.player[Projectile.owner];
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AvaliSkirmisherPlayer modPlayer = owner.GetModPlayer<AvaliSkirmisherPlayer>();
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if (!owner.active || owner.dead || !modPlayer.ThermalDronesActive)
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{
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Projectile.Kill();
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return;
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}
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Projectile.timeLeft = 2;
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float index = Projectile.ai[0];
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float total = Projectile.ai[1];
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if (total <= 0f)
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{
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total = 2f;
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}
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float rotation = (Main.GameUpdateCount * OrbitSpeed) + index * MathHelper.TwoPi / total;
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Vector2 offset = rotation.ToRotationVector2() * OrbitRadius;
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Projectile.Center = owner.Center + offset;
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Projectile.velocity = owner.velocity;
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Lighting.AddLight(Projectile.Center, 0.55f, 0.2f, 0.15f);
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if (Projectile.localAI[0]++ >= MarkCooldown)
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{
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Projectile.localAI[0] = 0f;
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if (Projectile.owner == Main.myPlayer)
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{
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NPC target = FindTarget(Projectile.Center, MarkRange);
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if (target != null)
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{
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target.AddBuff(ModContent.BuffType<ThermalMarkDebuff>(), 300);
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Vector2 burstDirection = (target.Center - Projectile.Center).SafeNormalize(Vector2.UnitY);
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for (int i = 0; i < 6; i++)
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{
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Dust dust = Dust.NewDustDirect(Projectile.Center, 0, 0, DustID.Torch, burstDirection.X * 4f, burstDirection.Y * 4f, 120, default, 1.1f);
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dust.noGravity = true;
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}
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}
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}
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}
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}
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private static NPC FindTarget(Vector2 center, float range)
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{
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NPC selected = null;
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float sqrRange = range * range;
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for (int i = 0; i < Main.maxNPCs; i++)
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{
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NPC npc = Main.npc[i];
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if (!npc.active || npc.friendly || npc.dontTakeDamage || npc.life <= 0)
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{
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continue;
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}
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float dist = Vector2.DistanceSquared(center, npc.Center);
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if (dist < sqrRange && Collision.CanHitLine(center, 0, 0, npc.Center, 0, 0))
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{
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sqrRange = dist;
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selected = npc;
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}
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}
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return selected;
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}
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}
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}
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