Finish set bonuses, add more options to the Avali Trader

This commit is contained in:
2025-11-20 16:22:50 +00:00
parent 9162878883
commit b30fcc9563
44 changed files with 1744 additions and 81 deletions
@@ -5,6 +5,7 @@ using ForgottenWawiTech.Content.Items.Materials;
using ForgottenWawiTech.Content.Rarities;
using ForgottenWawiTech.Content.Tiles.CraftingStations;
using ForgottenWawiTech.Content.Items.Armor.AvaliSkirmisherSet;
using ForgottenWawiTech.Content.Players;
namespace ForgottenWawiTech.Content.Items.Armor.AvaliVanguardSet
{
@@ -44,7 +45,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.AvaliVanguardSet
}
player.endurance += 0.10f;
// TODO: Implement hunting drone projectile system
player.GetModPlayer<AvaliVanguardPlayer>().EnableHuntingDrones();
}
public override void AddRecipes()
@@ -5,6 +5,7 @@ using ForgottenWawiTech.Content.Items.Materials;
using ForgottenWawiTech.Content.Rarities;
using ForgottenWawiTech.Content.Tiles.CraftingStations;
using ForgottenWawiTech.Content.Items.Armor.AvaliSkirmisherSet;
using ForgottenWawiTech.Content.Players;
namespace ForgottenWawiTech.Content.Items.Armor.AvaliVanguardSet
{
@@ -45,7 +46,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.AvaliVanguardSet
}
player.endurance += 0.10f;
// TODO: Implement hunting drone projectile system
player.GetModPlayer<AvaliVanguardPlayer>().EnableHuntingDrones();
}
public override void AddRecipes()
@@ -5,6 +5,7 @@ using ForgottenWawiTech.Content.Items.Materials;
using ForgottenWawiTech.Content.Rarities;
using ForgottenWawiTech.Content.Tiles.CraftingStations;
using ForgottenWawiTech.Content.Items.Armor.AvaliSkirmisherSet;
using ForgottenWawiTech.Content.Players;
namespace ForgottenWawiTech.Content.Items.Armor.AvaliVanguardSet
{
@@ -45,7 +46,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.AvaliVanguardSet
}
player.endurance += 0.10f;
// TODO: Implement hunting drone projectile system
player.GetModPlayer<AvaliVanguardPlayer>().EnableHuntingDrones();
}
public override void AddRecipes()
@@ -5,6 +5,7 @@ using ForgottenWawiTech.Content.Items.Materials;
using ForgottenWawiTech.Content.Rarities;
using ForgottenWawiTech.Content.Tiles.CraftingStations;
using ForgottenWawiTech.Content.Items.Armor.AvaliSkirmisherSet;
using ForgottenWawiTech.Content.Players;
namespace ForgottenWawiTech.Content.Items.Armor.AvaliVanguardSet
{
@@ -44,7 +45,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.AvaliVanguardSet
}
player.endurance += 0.10f;
// TODO: Implement hunting drone projectile system
player.GetModPlayer<AvaliVanguardPlayer>().EnableHuntingDrones();
}
public override void AddRecipes()
@@ -4,6 +4,7 @@ using Terraria.ModLoader;
using ForgottenWawiTech.Content.Items.Materials;
using ForgottenWawiTech.Content.Rarities;
using ForgottenWawiTech.Content.Items.Armor.ProtogenInitiateSet;
using ForgottenWawiTech.Content.Players;
namespace ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet
{
@@ -37,7 +38,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet
player.setBonus = "Taking damage releases seeking nanites\nNanites heal you for 50% of damage dealt\n+2 max minions and +18% summon damage";
player.maxMinions += 2;
player.GetDamage(DamageClass.Summon) += 0.18f;
// TODO: Implement nanite swarm healing system
player.GetModPlayer<ProtogenOperativePlayer>().EnableNaniteSwarm();
}
public override void AddRecipes()
@@ -4,6 +4,7 @@ using Terraria.ModLoader;
using ForgottenWawiTech.Content.Items.Materials;
using ForgottenWawiTech.Content.Rarities;
using ForgottenWawiTech.Content.Items.Armor.ProtogenInitiateSet;
using ForgottenWawiTech.Content.Players;
namespace ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet
{
@@ -38,7 +39,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet
player.setBonus = "Taking damage releases seeking nanites\nNanites heal you for 50% of damage dealt\n+12% melee damage and speed";
player.GetDamage(DamageClass.Melee) += 0.12f;
player.GetAttackSpeed(DamageClass.Melee) += 0.12f;
// TODO: Implement nanite swarm healing system
player.GetModPlayer<ProtogenOperativePlayer>().EnableNaniteSwarm();
}
public override void AddRecipes()
@@ -4,6 +4,7 @@ using Terraria.ModLoader;
using ForgottenWawiTech.Content.Items.Materials;
using ForgottenWawiTech.Content.Rarities;
using ForgottenWawiTech.Content.Items.Armor.ProtogenInitiateSet;
using ForgottenWawiTech.Content.Players;
namespace ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet
{
@@ -37,7 +38,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet
player.setBonus = "Taking damage releases seeking nanites\nNanites heal you for 50% of damage dealt\n+18% magic damage and -18% mana cost";
player.GetDamage(DamageClass.Magic) += 0.18f;
player.manaCost -= 0.18f;
// TODO: Implement nanite swarm healing system
player.GetModPlayer<ProtogenOperativePlayer>().EnableNaniteSwarm();
}
public override void AddRecipes()
@@ -4,6 +4,7 @@ using Terraria.ModLoader;
using ForgottenWawiTech.Content.Items.Materials;
using ForgottenWawiTech.Content.Rarities;
using ForgottenWawiTech.Content.Items.Armor.ProtogenInitiateSet;
using ForgottenWawiTech.Content.Players;
namespace ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet
{
@@ -37,7 +38,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet
player.setBonus = "Taking damage releases seeking nanites\nNanites heal you for 50% of damage dealt\n+15% ranged damage and critical strike chance";
player.GetDamage(DamageClass.Ranged) += 0.15f;
player.GetCritChance(DamageClass.Ranged) += 15;
// TODO: Implement nanite swarm healing system
player.GetModPlayer<ProtogenOperativePlayer>().EnableNaniteSwarm();
}
public override void AddRecipes()
@@ -5,6 +5,7 @@ using ForgottenWawiTech.Content.Items.Materials;
using ForgottenWawiTech.Content.Rarities;
using ForgottenWawiTech.Content.Tiles.CraftingStations;
using ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet;
using ForgottenWawiTech.Content.Players;
namespace ForgottenWawiTech.Content.Items.Armor.ProtogenSentinelSet
{
@@ -47,7 +48,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.ProtogenSentinelSet
player.buffImmune[BuffID.Weak] = true;
player.buffImmune[BuffID.Silenced] = true;
player.buffImmune[BuffID.Cursed] = true;
// TODO: Implement AI core projectile and splitting projectile system
player.GetModPlayer<ProtogenSentinelPlayer>().EnableSentinelCore();
}
public override void AddRecipes()
@@ -5,6 +5,7 @@ using ForgottenWawiTech.Content.Items.Materials;
using ForgottenWawiTech.Content.Rarities;
using ForgottenWawiTech.Content.Tiles.CraftingStations;
using ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet;
using ForgottenWawiTech.Content.Players;
namespace ForgottenWawiTech.Content.Items.Armor.ProtogenSentinelSet
{
@@ -48,7 +49,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.ProtogenSentinelSet
player.buffImmune[BuffID.Weak] = true;
player.buffImmune[BuffID.Silenced] = true;
player.buffImmune[BuffID.Cursed] = true;
// TODO: Implement AI core projectile and splitting projectile system
player.GetModPlayer<ProtogenSentinelPlayer>().EnableSentinelCore();
}
public override void AddRecipes()
@@ -5,6 +5,7 @@ using ForgottenWawiTech.Content.Items.Materials;
using ForgottenWawiTech.Content.Rarities;
using ForgottenWawiTech.Content.Tiles.CraftingStations;
using ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet;
using ForgottenWawiTech.Content.Players;
namespace ForgottenWawiTech.Content.Items.Armor.ProtogenSentinelSet
{
@@ -47,7 +48,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.ProtogenSentinelSet
player.buffImmune[BuffID.Weak] = true;
player.buffImmune[BuffID.Silenced] = true;
player.buffImmune[BuffID.Cursed] = true;
// TODO: Implement AI core projectile and splitting projectile system
player.GetModPlayer<ProtogenSentinelPlayer>().EnableSentinelCore();
}
public override void AddRecipes()
@@ -5,6 +5,7 @@ using ForgottenWawiTech.Content.Items.Materials;
using ForgottenWawiTech.Content.Rarities;
using ForgottenWawiTech.Content.Tiles.CraftingStations;
using ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet;
using ForgottenWawiTech.Content.Players;
namespace ForgottenWawiTech.Content.Items.Armor.ProtogenSentinelSet
{
@@ -47,7 +48,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.ProtogenSentinelSet
player.buffImmune[BuffID.Weak] = true;
player.buffImmune[BuffID.Silenced] = true;
player.buffImmune[BuffID.Cursed] = true;
// TODO: Implement AI core projectile and splitting projectile system
player.GetModPlayer<ProtogenSentinelPlayer>().EnableSentinelCore();
}
public override void AddRecipes()
@@ -4,6 +4,7 @@ using Terraria.ModLoader;
using ForgottenWawiTech.Content.Items.Materials;
using ForgottenWawiTech.Content.Rarities;
using ForgottenWawiTech.Content.Tiles.CraftingStations;
using ForgottenWawiTech.Content.Players;
namespace ForgottenWawiTech.Content.Items.Armor.SingularitySet
{
@@ -40,9 +41,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.SingularitySet
player.GetCritChance(DamageClass.Generic) += 20;
player.endurance += 0.15f;
player.waterWalk = true;
// TODO: Implement singularity orb minion projectile
// For now, grant increased stats as placeholder
player.GetModPlayer<SingularityPlayer>().EnableSingularityOrb();
}
public override void AddRecipes()
@@ -2,6 +2,7 @@ using System;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using ForgottenWawiTech.Content.Players;
namespace ForgottenWawiTech.Content.Items.Armor.TranscendentSet
{
@@ -87,7 +88,9 @@ namespace ForgottenWawiTech.Content.Items.Armor.TranscendentSet
player.buffImmune[buffId] = true;
}
// TODO: Implement Ascendant Swarm minions, sentinel beam volley, and nanite shard projectiles.
player.GetModPlayer<TranscendentPlayer>().EnableTranscendentSet();
player.GetModPlayer<ProtogenSentinelPlayer>().EnableSentinelCore();
player.GetModPlayer<SingularityPlayer>().EnableSingularityOrb();
}
}
}