Finish set bonuses, add more options to the Avali Trader
This commit is contained in:
@@ -5,6 +5,7 @@ using ForgottenWawiTech.Content.Items.Materials;
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using ForgottenWawiTech.Content.Rarities;
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using ForgottenWawiTech.Content.Tiles.CraftingStations;
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using ForgottenWawiTech.Content.Items.Armor.AvaliSkirmisherSet;
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using ForgottenWawiTech.Content.Players;
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namespace ForgottenWawiTech.Content.Items.Armor.AvaliVanguardSet
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{
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@@ -44,7 +45,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.AvaliVanguardSet
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}
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player.endurance += 0.10f;
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// TODO: Implement hunting drone projectile system
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player.GetModPlayer<AvaliVanguardPlayer>().EnableHuntingDrones();
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}
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public override void AddRecipes()
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@@ -5,6 +5,7 @@ using ForgottenWawiTech.Content.Items.Materials;
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using ForgottenWawiTech.Content.Rarities;
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using ForgottenWawiTech.Content.Tiles.CraftingStations;
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using ForgottenWawiTech.Content.Items.Armor.AvaliSkirmisherSet;
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using ForgottenWawiTech.Content.Players;
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namespace ForgottenWawiTech.Content.Items.Armor.AvaliVanguardSet
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{
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@@ -45,7 +46,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.AvaliVanguardSet
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}
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player.endurance += 0.10f;
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// TODO: Implement hunting drone projectile system
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player.GetModPlayer<AvaliVanguardPlayer>().EnableHuntingDrones();
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}
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public override void AddRecipes()
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@@ -5,6 +5,7 @@ using ForgottenWawiTech.Content.Items.Materials;
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using ForgottenWawiTech.Content.Rarities;
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using ForgottenWawiTech.Content.Tiles.CraftingStations;
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using ForgottenWawiTech.Content.Items.Armor.AvaliSkirmisherSet;
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using ForgottenWawiTech.Content.Players;
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namespace ForgottenWawiTech.Content.Items.Armor.AvaliVanguardSet
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{
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@@ -45,7 +46,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.AvaliVanguardSet
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}
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player.endurance += 0.10f;
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// TODO: Implement hunting drone projectile system
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player.GetModPlayer<AvaliVanguardPlayer>().EnableHuntingDrones();
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}
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public override void AddRecipes()
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@@ -5,6 +5,7 @@ using ForgottenWawiTech.Content.Items.Materials;
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using ForgottenWawiTech.Content.Rarities;
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using ForgottenWawiTech.Content.Tiles.CraftingStations;
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using ForgottenWawiTech.Content.Items.Armor.AvaliSkirmisherSet;
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using ForgottenWawiTech.Content.Players;
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namespace ForgottenWawiTech.Content.Items.Armor.AvaliVanguardSet
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{
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@@ -44,7 +45,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.AvaliVanguardSet
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}
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player.endurance += 0.10f;
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// TODO: Implement hunting drone projectile system
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player.GetModPlayer<AvaliVanguardPlayer>().EnableHuntingDrones();
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}
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public override void AddRecipes()
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@@ -4,6 +4,7 @@ using Terraria.ModLoader;
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using ForgottenWawiTech.Content.Items.Materials;
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using ForgottenWawiTech.Content.Rarities;
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using ForgottenWawiTech.Content.Items.Armor.ProtogenInitiateSet;
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using ForgottenWawiTech.Content.Players;
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namespace ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet
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{
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@@ -37,7 +38,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet
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player.setBonus = "Taking damage releases seeking nanites\nNanites heal you for 50% of damage dealt\n+2 max minions and +18% summon damage";
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player.maxMinions += 2;
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player.GetDamage(DamageClass.Summon) += 0.18f;
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// TODO: Implement nanite swarm healing system
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player.GetModPlayer<ProtogenOperativePlayer>().EnableNaniteSwarm();
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}
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public override void AddRecipes()
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@@ -4,6 +4,7 @@ using Terraria.ModLoader;
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using ForgottenWawiTech.Content.Items.Materials;
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using ForgottenWawiTech.Content.Rarities;
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using ForgottenWawiTech.Content.Items.Armor.ProtogenInitiateSet;
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using ForgottenWawiTech.Content.Players;
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namespace ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet
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{
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@@ -38,7 +39,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet
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player.setBonus = "Taking damage releases seeking nanites\nNanites heal you for 50% of damage dealt\n+12% melee damage and speed";
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player.GetDamage(DamageClass.Melee) += 0.12f;
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player.GetAttackSpeed(DamageClass.Melee) += 0.12f;
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// TODO: Implement nanite swarm healing system
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player.GetModPlayer<ProtogenOperativePlayer>().EnableNaniteSwarm();
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}
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public override void AddRecipes()
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@@ -4,6 +4,7 @@ using Terraria.ModLoader;
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using ForgottenWawiTech.Content.Items.Materials;
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using ForgottenWawiTech.Content.Rarities;
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using ForgottenWawiTech.Content.Items.Armor.ProtogenInitiateSet;
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using ForgottenWawiTech.Content.Players;
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namespace ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet
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{
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@@ -37,7 +38,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet
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player.setBonus = "Taking damage releases seeking nanites\nNanites heal you for 50% of damage dealt\n+18% magic damage and -18% mana cost";
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player.GetDamage(DamageClass.Magic) += 0.18f;
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player.manaCost -= 0.18f;
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// TODO: Implement nanite swarm healing system
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player.GetModPlayer<ProtogenOperativePlayer>().EnableNaniteSwarm();
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}
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public override void AddRecipes()
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@@ -4,6 +4,7 @@ using Terraria.ModLoader;
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using ForgottenWawiTech.Content.Items.Materials;
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using ForgottenWawiTech.Content.Rarities;
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using ForgottenWawiTech.Content.Items.Armor.ProtogenInitiateSet;
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using ForgottenWawiTech.Content.Players;
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namespace ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet
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{
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@@ -37,7 +38,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet
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player.setBonus = "Taking damage releases seeking nanites\nNanites heal you for 50% of damage dealt\n+15% ranged damage and critical strike chance";
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player.GetDamage(DamageClass.Ranged) += 0.15f;
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player.GetCritChance(DamageClass.Ranged) += 15;
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// TODO: Implement nanite swarm healing system
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player.GetModPlayer<ProtogenOperativePlayer>().EnableNaniteSwarm();
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}
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public override void AddRecipes()
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@@ -5,6 +5,7 @@ using ForgottenWawiTech.Content.Items.Materials;
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using ForgottenWawiTech.Content.Rarities;
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using ForgottenWawiTech.Content.Tiles.CraftingStations;
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using ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet;
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using ForgottenWawiTech.Content.Players;
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namespace ForgottenWawiTech.Content.Items.Armor.ProtogenSentinelSet
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{
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@@ -47,7 +48,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.ProtogenSentinelSet
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player.buffImmune[BuffID.Weak] = true;
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player.buffImmune[BuffID.Silenced] = true;
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player.buffImmune[BuffID.Cursed] = true;
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// TODO: Implement AI core projectile and splitting projectile system
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player.GetModPlayer<ProtogenSentinelPlayer>().EnableSentinelCore();
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}
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public override void AddRecipes()
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@@ -5,6 +5,7 @@ using ForgottenWawiTech.Content.Items.Materials;
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using ForgottenWawiTech.Content.Rarities;
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using ForgottenWawiTech.Content.Tiles.CraftingStations;
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using ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet;
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using ForgottenWawiTech.Content.Players;
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namespace ForgottenWawiTech.Content.Items.Armor.ProtogenSentinelSet
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{
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@@ -48,7 +49,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.ProtogenSentinelSet
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player.buffImmune[BuffID.Weak] = true;
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player.buffImmune[BuffID.Silenced] = true;
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player.buffImmune[BuffID.Cursed] = true;
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// TODO: Implement AI core projectile and splitting projectile system
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player.GetModPlayer<ProtogenSentinelPlayer>().EnableSentinelCore();
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}
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public override void AddRecipes()
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@@ -5,6 +5,7 @@ using ForgottenWawiTech.Content.Items.Materials;
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using ForgottenWawiTech.Content.Rarities;
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using ForgottenWawiTech.Content.Tiles.CraftingStations;
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using ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet;
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using ForgottenWawiTech.Content.Players;
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namespace ForgottenWawiTech.Content.Items.Armor.ProtogenSentinelSet
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{
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@@ -47,7 +48,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.ProtogenSentinelSet
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player.buffImmune[BuffID.Weak] = true;
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player.buffImmune[BuffID.Silenced] = true;
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player.buffImmune[BuffID.Cursed] = true;
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// TODO: Implement AI core projectile and splitting projectile system
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player.GetModPlayer<ProtogenSentinelPlayer>().EnableSentinelCore();
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}
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public override void AddRecipes()
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@@ -5,6 +5,7 @@ using ForgottenWawiTech.Content.Items.Materials;
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using ForgottenWawiTech.Content.Rarities;
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using ForgottenWawiTech.Content.Tiles.CraftingStations;
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using ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet;
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using ForgottenWawiTech.Content.Players;
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namespace ForgottenWawiTech.Content.Items.Armor.ProtogenSentinelSet
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{
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@@ -47,7 +48,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.ProtogenSentinelSet
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player.buffImmune[BuffID.Weak] = true;
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player.buffImmune[BuffID.Silenced] = true;
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player.buffImmune[BuffID.Cursed] = true;
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// TODO: Implement AI core projectile and splitting projectile system
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player.GetModPlayer<ProtogenSentinelPlayer>().EnableSentinelCore();
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}
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public override void AddRecipes()
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@@ -4,6 +4,7 @@ using Terraria.ModLoader;
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using ForgottenWawiTech.Content.Items.Materials;
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using ForgottenWawiTech.Content.Rarities;
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using ForgottenWawiTech.Content.Tiles.CraftingStations;
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using ForgottenWawiTech.Content.Players;
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namespace ForgottenWawiTech.Content.Items.Armor.SingularitySet
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{
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@@ -40,9 +41,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.SingularitySet
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player.GetCritChance(DamageClass.Generic) += 20;
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player.endurance += 0.15f;
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player.waterWalk = true;
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// TODO: Implement singularity orb minion projectile
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// For now, grant increased stats as placeholder
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player.GetModPlayer<SingularityPlayer>().EnableSingularityOrb();
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}
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public override void AddRecipes()
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@@ -2,6 +2,7 @@ using System;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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using ForgottenWawiTech.Content.Players;
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namespace ForgottenWawiTech.Content.Items.Armor.TranscendentSet
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{
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@@ -87,7 +88,9 @@ namespace ForgottenWawiTech.Content.Items.Armor.TranscendentSet
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player.buffImmune[buffId] = true;
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}
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// TODO: Implement Ascendant Swarm minions, sentinel beam volley, and nanite shard projectiles.
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player.GetModPlayer<TranscendentPlayer>().EnableTranscendentSet();
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player.GetModPlayer<ProtogenSentinelPlayer>().EnableSentinelCore();
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player.GetModPlayer<SingularityPlayer>().EnableSingularityOrb();
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}
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}
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}
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