Finish set bonuses, add more options to the Avali Trader

This commit is contained in:
2025-11-20 16:22:50 +00:00
parent 9162878883
commit b30fcc9563
44 changed files with 1744 additions and 81 deletions
@@ -5,6 +5,7 @@ using ForgottenWawiTech.Content.Items.Materials;
using ForgottenWawiTech.Content.Rarities;
using ForgottenWawiTech.Content.Tiles.CraftingStations;
using ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet;
using ForgottenWawiTech.Content.Players;
namespace ForgottenWawiTech.Content.Items.Armor.ProtogenSentinelSet
{
@@ -47,7 +48,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.ProtogenSentinelSet
player.buffImmune[BuffID.Weak] = true;
player.buffImmune[BuffID.Silenced] = true;
player.buffImmune[BuffID.Cursed] = true;
// TODO: Implement AI core projectile and splitting projectile system
player.GetModPlayer<ProtogenSentinelPlayer>().EnableSentinelCore();
}
public override void AddRecipes()
@@ -5,6 +5,7 @@ using ForgottenWawiTech.Content.Items.Materials;
using ForgottenWawiTech.Content.Rarities;
using ForgottenWawiTech.Content.Tiles.CraftingStations;
using ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet;
using ForgottenWawiTech.Content.Players;
namespace ForgottenWawiTech.Content.Items.Armor.ProtogenSentinelSet
{
@@ -48,7 +49,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.ProtogenSentinelSet
player.buffImmune[BuffID.Weak] = true;
player.buffImmune[BuffID.Silenced] = true;
player.buffImmune[BuffID.Cursed] = true;
// TODO: Implement AI core projectile and splitting projectile system
player.GetModPlayer<ProtogenSentinelPlayer>().EnableSentinelCore();
}
public override void AddRecipes()
@@ -5,6 +5,7 @@ using ForgottenWawiTech.Content.Items.Materials;
using ForgottenWawiTech.Content.Rarities;
using ForgottenWawiTech.Content.Tiles.CraftingStations;
using ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet;
using ForgottenWawiTech.Content.Players;
namespace ForgottenWawiTech.Content.Items.Armor.ProtogenSentinelSet
{
@@ -47,7 +48,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.ProtogenSentinelSet
player.buffImmune[BuffID.Weak] = true;
player.buffImmune[BuffID.Silenced] = true;
player.buffImmune[BuffID.Cursed] = true;
// TODO: Implement AI core projectile and splitting projectile system
player.GetModPlayer<ProtogenSentinelPlayer>().EnableSentinelCore();
}
public override void AddRecipes()
@@ -5,6 +5,7 @@ using ForgottenWawiTech.Content.Items.Materials;
using ForgottenWawiTech.Content.Rarities;
using ForgottenWawiTech.Content.Tiles.CraftingStations;
using ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet;
using ForgottenWawiTech.Content.Players;
namespace ForgottenWawiTech.Content.Items.Armor.ProtogenSentinelSet
{
@@ -47,7 +48,7 @@ namespace ForgottenWawiTech.Content.Items.Armor.ProtogenSentinelSet
player.buffImmune[BuffID.Weak] = true;
player.buffImmune[BuffID.Silenced] = true;
player.buffImmune[BuffID.Cursed] = true;
// TODO: Implement AI core projectile and splitting projectile system
player.GetModPlayer<ProtogenSentinelPlayer>().EnableSentinelCore();
}
public override void AddRecipes()