final push of 2025 hopefully
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# Planned Lore
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Lore is yet to be finalized. Everything here is subject to due change.
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Lore will be expanded upon as more characters and items are added to the mod.
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Planned "immersion" will be via the Avalian Trader NPC, who if the player brings them a (USB stick??) will tell them more about the lore.
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## Corrupted Swarm
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The Corrupted Swarm is a rogue AI that has taken control of a massive collection of Avalon's abandoned experiments. It seeks to assimiliate all technology and life into it's collective, believing that this will lead to a perfect existence. The Swarm is highly adaptive, learning from each encounter and evolving its strategies to overcome any opposition. It is said that the Swarm originated as a weapon designed to protect Avalon from existential threats, however after time the AI developed sentience and turned against its creators. Avalon itself
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has since deteriorated with most of the colonies falling to the Swarm, leaving only a few outposts still operational. Avalon has been in a state of isolation ever since, with very little contact with the outside world.
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## Avalian Trader
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The Avalian Trader is a mysterious figure who appears to be one of the few remaining Avalian operatives. They are known for their extensive knowledge of Avalian technology and their ability to procure rare and valuable items. The Trader is a very friendly individual, despite
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the dire situation ongoing on their homeworld. They are willing to assist other lifeforms in exchange for monetary compensation or rare items. Some say that they possess the ability to detect Avali technology or personnel from galactic distances, making them a very strong
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being to Avalon itself. All dealings with the Trader are done in secret, as Avalon is still very much in a state of lockdown and any contact with outsiders is strictly forbidden.
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## Astramora 'Niko' Noctis
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Astramora Noctis, known to most as 'Niko', is a fallen angel who once served as a guardian of the Avali race. They were known for their unwavering dedication to protecting the Avali people, often putting themselves in harm's way to ensure their safety. However, Niko's fall from grace came about after an incident where they defied the orders of their superiors in order to save a group of Avali civilians from a catastrophic event. This act of rebellion led to their banishment from the celestial realm and their transformation into a fallen angel. Niko, now enraged with bitterness and resentment, became a rogue agent, seeking to undermine the very overseers they once served. Rumour has it that Niko was once protecting the Corrupted Swarm from becoming rogue, but after their fall there was no one left to keep an eye on it.
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After months on Terrarian soil, Niko slayed the [TODO: name of the god in boss rush], a deity who had been manipulating events from the shadows. This act of defiance against a higher power cemented Niko one title: The God Slayer, the Demigod of Chaos. Now, Niko roams the shadows, seeking to dismantle the very fabric of divine authority and bring chaos to the celestial order. Their actions have made them a target for both divine retribution and mortal admiration, as they continue to challenge the established order with every step they take.
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After months on Terrarian soil, Niko [and Neptune/Lexy/Lyyka] slayed [TODO: name of the god in boss rush], a deity who had been manipulating events from the shadows. This act of defiance against a higher power cemented Niko one title: The God Slayer, the Demigod of Chaos. Now, Niko roams the shadows, seeking to dismantle the very fabric of divine authority and bring chaos to the celestial order. Their actions have made them a target for both divine retribution and mortal admiration, as they continue to challenge the established order with every step they take.
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## Neptune 'The Salvager' Voss
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TODO: Consult Neptune with lore details.
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TODO: Force Neptune to help with lore instead of giving extremely vague poems.
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## Lexy 'The Mechanic' Ardent
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TODO: Consult Lexy with lore details.
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## Lyyka, Terra and Clara 'The Musicians'
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TODO: Consult Lyyka with lore details.
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Summary Lyyka gave:
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```
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as for lore i guess since shes a luthier like me and a lover of all things wood/tree make her a jungle boss or the big tree area on the surface, say shes a silent gardian of the woods standing on watch over the trees she uses to make her intruments, who is summoned by the destruction of one of her works or the destruction of her grove.
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```
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## Protogen
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(TODO: Expand upon Protogen lore, make a name for their homeworld, and detail their current situation more thoroughly.)
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The Protogen race, once a servant species created by an unknown galactic empire, has risen to prominence in the aftermath of the empire's collapse. Originally designed to serve as laborers and assistants, the Protogens have evolved beyond their initial programming, developing a unique culture and identity. Soon after they took control of their own destiny, the Protogen and Avalis formed a strong alliance, recognizing their shared experiences as synthetic beings seeking autonomy. This alliance has led to a flourishing exchange of technology and culture
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between them, with many wishing for unification of Avalon and Protogen worlds. However, after the rise of the Corrupted Swarm, the Protogen territories have practically vanished, with one small moon colony remaining as their bastion. In the early days, Avalon and Protogen
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@@ -33,7 +46,9 @@ forces worked together to build a man-made moon to serve as a joint research and
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Swarm, Unity's Reach was abandoned. The Protogen survivors retreated to a smaller moon colony, where they continue to resist the Swarm's influence. Despite the loss of Unity's Reach, the alliance between Avalon and Protogen remains strong, with both races committed to rebuilding and reclaiming their lost territories.
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## Avali & Avalon
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The Avali are a highly advanced avian species hailing from the planet Avalon. Known for their technological prowess and intricate societal structures, the Avali have built a civilization that spans multiple star systems. Their society is deeply rooted in principles of cooperation, innovation, and exploration. They once were ruled by a council of elected leaders, each representing different regions of Avalon, and the colonies. However, after the rise of the Corrupted Swarm, much of Avalon's government structure has collapsed, with many colonies falling under Swarm control. There are still a few outposts that remain loyal to the original Avalian government, but they are few and far between. Many Avali are now scattered across the galaxy, seeking refuge from the Swarm. Some have even taken to working with other species, such as the Protogen, in order to survive. Despite the dire situation, the Avali remain hopeful that one day they will be able to reclaim their homeworld and restore their civilization to its former glory.
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## Hybrid Technology 'Transcendence Tech'
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Hybrid Technology is a theoretical concept that explores the fusion of three distinct technological paradigms: Avalian Tech, Protogen Tech, and Singularity Tech. Each of these technologies represents a unique approach to understanding and manipulating the physical and digital worlds. Avalian Tech is characterized by its organic integration with biological systems, allowing for seamless interaction between technology and living organisms. Protogen Tech, on the other hand, emphasizes modularity and adaptability, enabling rapid reconfiguration and customization of technological components. Singularity Tech represents the pinnacle of technological advancement, harnessing the power of artificial intelligence and quantum computing to achieve unprecedented levels of efficiency and capability. The fusion of these three technologies holds the promise of creating a new era of innovation, where the strengths of each paradigm are combined to overcome their individual limitations. Sadly, most research into Hybrid Technology was lost with the fall of Avalon and [TODO: name of Protogen homeworld], with only a few scattered remnants remaining. The only part that ever came to fruition was the Controlled Singularity, a device capable of harnessing singularity energy in a stable manner. This technology is now highly sought after by various factions, however the knowledge to create more of it has been lost to time.
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@@ -35,6 +35,7 @@ namespace ForgottenWawiTech.Content.NPCs.OriginalNeptune
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public override void AI()
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{
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// Spawn condition: Only allows spawning if in the Ocean biome.
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/*
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IDEA:
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Neptune will mostly hover and fly around at high speeds on a ship similiar to the Respawn Ship from SOT.
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public override void AI()
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{
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/*
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IDEA: On spawn
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Niko will descend from the sky in a dramatic fashion, landing with a powerful shockwave that damages players in a large radius.
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If the time is day, they will kneel as their wings fully expand, fast forwarding time to night, declaring that "the real fun begins at night".
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The time will be frozen at midnight for the duration of the fight, preventing players from escaping by waiting for dawn.
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(IF POSSIBLE) The sky will be filled with stars, a larger moon, and occasional shooting stars to create a surreal atmosphere.
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They will then monologue, taunting the players for daring to challenge them.
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A church organ will play a haunting melody (akin to Made To Hate You Cybergrind Remix by LongestSoloEver) as they speak.
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*/
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/*
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IDEA:
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Phase 1: Somewhat tame, false sense of security. Until 75% HP
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Niko will use an uncapped Meowmere/True Nyanageddon, allowing them to bombard the player with a large number of cat projectiles.
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These cat projectiles will home in on the player, dealing moderate damage on hit.
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The cats will also inflict a stacking debuff that increases damage taken by 2% per stack, up to 25 stacks (50% increased damage taken).
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Each attack will be used in a semi-random order, with ~0.5 second gaps between each attack to allow the player to reposition.
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Each attack will be used in a semi-random order, with ~0.5 second gaps between each attack to allow the player to reposition. (0.3 in expert, 0.1 in master, 0.0 in final phase)
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All attacks will have their damage and health scaled based on the current phase, with later phases having higher damage and health for all attacks.
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Plus, all projectiles will use predictive aiming to make dodging more difficult.
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*/
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# The Big Fat Fucking Ideas List
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This document is a brain dump of all of the weird and wonderful ideas floating around for Forgotten Wawi Tech. Not everything here will make it into the mod, but it's a good place to start when brainstorming new content.
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- Create (Minecraft) inspired weapon - cogwheel gun, brass looks, steampunk aesthetic, shoots bullets that explode into smaller bullets on impact.
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- Trans pride flag. This is non-negotiable, the entire team is gay lmao.
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- Magic book inspired by homing Brimstone from the Binding of Isaac, firing a beam that seeks targets in range
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- Ranged guns based on Wizard with a Gun, that use different Ammo types for LMB and RMB
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- Nyan grenade/molotov - on impact, fires out Meowmere projectiles in all directions
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- Axl's chair. He won't let me negotiate out of it.
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- A weapon that summons a mini Avali or Protogen to fight.
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# The Big Fat Fucking Lore List From The Dev Chat
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- Raccoon was for some reason on the ghost ship when Neptune was sent there and they just vibed
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- Protogen homeworld, does it have a cannon name?? What do we call it if it doesn't?? What's scenery like?? What happened to the master race who created them?? Why did they form an alliance with the Avali??
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- Why does Avalon invade the Terrarian world (queueing to the Avali Invasion). They discovered the hybridtech? Conquest? Rogue military division?
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- Why is Noctis so powerful when the player has previously killed the destroyer of gods and scal??
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- Consult Lyyka and Axl for their lore - make sure to tie back to Boss Rush as a group in the end
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- How much do we have to change My Way and In The End to not get DMCA'd by the Sinatra Foundation / Linkin Park, and why does Noctis (maybe tie Lyyka in too?) like them
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- After Boss Rush, Calamity Jesus ascended them all to godhood instead of rocc???
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- Can we change the end of boss rush to change its drops?
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- Boss NPCs, how do we make them useful? Why do they become friendly after defeated?
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- How do we credit Ivoie/Icean/anyone else who joins the team? Original idea was the boss rush team becomes bosses based on their sonas but I feel like we should do something else for others to keep the original idea intact
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- Why does the Corrupted Swarm seek assimilation of the universe???
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- can we get away with referencing sergals in an extremely stupid way
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- finalise Neptune lore, by actually starting it rather than vague bulletpoints in lore document
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- find a stupid lore loophole to implement Henry and Daniel
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# The Forgotten Wawi Tech Mod
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## A Terraria Mod
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This is the source code repository for the Forgotten Wawi Tech mod for Terraria. This mod adds a variety of new content, including items, bosses, and rarities, to enhance the gameplay experience.
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Depends on Calamity Mod for the best experience.
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@@ -10,6 +12,7 @@ Not canon to Avali, Protogen or Calamity lore - we are just having fun.
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This mod is licensed under **CC BY-NC-SA 4.0**.
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In short:
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- ✔️ You can share it
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- ✔️ You can modify it
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- ✔️ You can make forks, as long as they stay open-source and use the same license
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+42
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# Forgotten Wawi Tech Roadmap · Year b.2026
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## Vision Overview
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- Extend the mod’s progression through a full pre-hardmode experience, bridge the gap between the post-Supreme Calamitus world and the late-game lore, and deliver a cohesive tone of cosmic survival.
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## Pillar 1 – Pre-Hardmode Expansion
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- **Armor/Weapon/Tool Sets:** Design two thematic pre-hardmode equipment families (e.g., “Abyssal Salvage” and “Luminary Vanguard”) that introduce progressive set bonuses, a new tool tier, and synergy with incoming bosses.
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- **Bosses:** Implement two new bosses tuned for the extended early game, each unlocking new crafting materials for the above gear and paving the way toward the invasion events. (No AI work yet, just concept and basic stats)
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- **Pets/Equippables:** Add stage-appropriate pets or cosmetic slots tied to exploration milestones (e.g., after defeating the second boss or clearing a unique biome).
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- **Music:** N/A - we will focus on music in later pillars (composers can start working on themes, but no deliverables yet)
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- **Lore:** Draft initial lore entries that set the stage for the mid-game invasions, hinting at the larger cosmic threat looming.
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## Pillar 2 – Mid-Game Bridge
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- **Invasion Events:** Create two new invasion-style encounters before Boss Rush that tie into the ongoing tension—one focused on scavengers seeking the singularity, another on probing void energies (Avali / Protogen)
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- **Boss AI:** Begin work on the new bosses' AI patterns/attacks/etc, ensuring they provide a challenging yet fair experience.
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- **Pets/Equippables:** Introduce mid-tier vanity/pets tied to the invasions’ completion or specific achievements.
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- **Music:** Get rough song themes down, focusing on atmosphere and themeing for each respective battle.
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- **Lore:** Expand the document with the events leading from invasions toward the Supreme Calamitus confrontation.
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## Pillar 3 – Post-Supreme Calamitus and Beyond
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- **Endgame Armor/Weapon Sets:** Finalize the high-tier gear that complements the lore’s cosmic stakes and leverages materials unlocked from the Supreme Calamitus phase.
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- **Boss & Event Closure:** Ensure all new bosses/events are fully integrated, polished, and narratively satisfying.
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- **Boss AI:** Finalize all AI work for new bosses, ensuring unique mechanics that reflect their lore and thematic significance.
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- **Pets/Equippables:** Furnish the highest tiers with unique companions or gizmos that echo the singularity theme.
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- **Music:** Complete and finalize all new tracks before the mod’s full release.
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- **Lore:** Complete the lore dossier—tie up loose threads, finalize the narrative, include in-game codex entries.
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- **Ideas:** At this point, all ideas should be locked in and development should focus on polishing and finalizing content.
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## Support Plans
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- Commission outside artists/musicians as needed to help relieve workload on team members (plus - might be fun to have fresh perspectives)
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- Time quotas are flexible; focus on quality over strict deadlines (but aim to hit at least half of the milestones on time)
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## Milestones
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1. Pre-hardmode bosses and gear prototypes (Q1 2026)
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2. Invasion systems + intermediate cosmetics (Q2 2026)
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3. Post-Supreme content polish and lore finale (Q3–Q4 2026)
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