Files

110 lines
3.8 KiB
C#

using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using ForgottenWawiTech.Content.Buffs.Debuffs;
using ForgottenWawiTech.Content.Players;
namespace ForgottenWawiTech.Content.Projectiles.Avali
{
public class AvaliThermalDrone : ModProjectile
{
private const float OrbitSpeed = 0.06f;
private const float OrbitRadius = 72f;
private const int MarkCooldown = 45;
private const float MarkRange = 700f;
public override string Texture => "ForgottenWawiTech/Assets/PlaceholderProj";
public override void SetStaticDefaults()
{
ProjectileID.Sets.MinionSacrificable[Type] = false;
ProjectileID.Sets.MinionShot[Type] = true;
}
public override void SetDefaults()
{
Projectile.width = 26;
Projectile.height = 26;
Projectile.friendly = true;
Projectile.DamageType = DamageClass.Summon;
Projectile.penetrate = -1;
Projectile.tileCollide = false;
Projectile.ignoreWater = true;
Projectile.timeLeft = 2;
Projectile.netImportant = true;
Projectile.minion = true;
Projectile.minionSlots = 0f;
}
public override void AI()
{
Player owner = Main.player[Projectile.owner];
AvaliSkirmisherPlayer modPlayer = owner.GetModPlayer<AvaliSkirmisherPlayer>();
if (!owner.active || owner.dead || !modPlayer.ThermalDronesActive)
{
Projectile.Kill();
return;
}
Projectile.timeLeft = 2;
float index = Projectile.ai[0];
float total = Projectile.ai[1];
if (total <= 0f)
{
total = 2f;
}
float rotation = (Main.GameUpdateCount * OrbitSpeed) + index * MathHelper.TwoPi / total;
Vector2 offset = rotation.ToRotationVector2() * OrbitRadius;
Projectile.Center = owner.Center + offset;
Projectile.velocity = owner.velocity;
Lighting.AddLight(Projectile.Center, 0.55f, 0.2f, 0.15f);
if (Projectile.localAI[0]++ >= MarkCooldown)
{
Projectile.localAI[0] = 0f;
if (Projectile.owner == Main.myPlayer)
{
NPC target = FindTarget(Projectile.Center, MarkRange);
if (target != null)
{
target.AddBuff(ModContent.BuffType<ThermalMarkDebuff>(), 300);
Vector2 burstDirection = (target.Center - Projectile.Center).SafeNormalize(Vector2.UnitY);
for (int i = 0; i < 6; i++)
{
Dust dust = Dust.NewDustDirect(Projectile.Center, 0, 0, DustID.Torch, burstDirection.X * 4f, burstDirection.Y * 4f, 120, default, 1.1f);
dust.noGravity = true;
}
}
}
}
}
private static NPC FindTarget(Vector2 center, float range)
{
NPC selected = null;
float sqrRange = range * range;
for (int i = 0; i < Main.maxNPCs; i++)
{
NPC npc = Main.npc[i];
if (!npc.active || npc.friendly || npc.dontTakeDamage || npc.life <= 0)
{
continue;
}
float dist = Vector2.DistanceSquared(center, npc.Center);
if (dist < sqrRange && Collision.CanHitLine(center, 0, 0, npc.Center, 0, 0))
{
sqrRange = dist;
selected = npc;
}
}
return selected;
}
}
}