Files

43 lines
1.3 KiB
C#

using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace ForgottenWawiTech.Content.Projectiles.FragmentedPrism
{
public class FragmentedPrismSingularity : ModProjectile
{
public override void SetDefaults()
{
Projectile.width = 12;
Projectile.height = 12;
Projectile.friendly = false;
Projectile.hostile = false;
Projectile.penetrate = -1;
Projectile.tileCollide = false;
Projectile.ignoreWater = true;
Projectile.timeLeft = 24;
Projectile.alpha = 80;
Projectile.hide = false;
}
public override bool? CanDamage() => false;
public override void AI()
{
float progress = 1f - Projectile.timeLeft / 24f;
Projectile.scale = MathHelper.Lerp(0.8f, 1.2f, progress);
Projectile.alpha = (int)MathHelper.Lerp(80f, 220f, progress);
Lighting.AddLight(Projectile.Center, 0.05f, 0.1f, 0.25f);
if (Main.rand.NextBool(4))
{
Dust dust = Dust.NewDustDirect(Projectile.Center - new Vector2(8f), 16, 16, DustID.BlueCrystalShard, 0f, 0f, 150, default, 0.8f);
dust.velocity *= 0.2f;
dust.noGravity = true;
}
}
}
}