Files

126 lines
4.3 KiB
C#

using Microsoft.Xna.Framework;
using Terraria;
using Terraria.Audio;
using Terraria.ID;
using Terraria.ModLoader;
using ForgottenWawiTech.Content.Players;
namespace ForgottenWawiTech.Content.Projectiles.Singularity
{
public class SingularityOrb : ModProjectile
{
private const float OrbitRadius = 90f;
private const float OrbitSpeed = 0.04f;
private const int FireCooldown = 22;
private const float TargetRange = 1000f;
private const float BeamSpeed = 21f;
public override string Texture => "ForgottenWawiTech/Assets/PlaceholderProj";
public override void SetStaticDefaults()
{
ProjectileID.Sets.MinionSacrificable[Type] = false;
ProjectileID.Sets.MinionTargettingFeature[Type] = true;
}
public override void SetDefaults()
{
Projectile.width = 32;
Projectile.height = 32;
Projectile.friendly = false;
Projectile.minion = true;
Projectile.DamageType = DamageClass.Generic;
Projectile.penetrate = -1;
Projectile.tileCollide = false;
Projectile.ignoreWater = true;
Projectile.netImportant = true;
Projectile.timeLeft = 2;
Projectile.minionSlots = 0f;
}
public override void AI()
{
Player owner = Main.player[Projectile.owner];
SingularityPlayer modPlayer = owner.GetModPlayer<SingularityPlayer>();
if (!owner.active || owner.dead || !modPlayer.SingularityOrbActive)
{
Projectile.Kill();
return;
}
Projectile.timeLeft = 2;
float rotation = ((float)Main.GameUpdateCount * OrbitSpeed) + Projectile.identity * 0.2f;
Vector2 offset = new Vector2(0f, -OrbitRadius).RotatedBy(rotation);
Vector2 desiredPos = owner.Center + offset;
Projectile.Center = Vector2.Lerp(Projectile.Center, desiredPos, 0.28f);
Projectile.velocity = owner.velocity;
Projectile.rotation += 0.03f * Projectile.direction;
Lighting.AddLight(Projectile.Center, 0.55f, 0.2f, 0.65f);
if (Projectile.owner == Main.myPlayer)
{
Projectile.localAI[0]++;
if (Projectile.localAI[0] >= FireCooldown)
{
Projectile.localAI[0] = 0f;
NPC target = AcquireTarget(owner, Projectile.Center, TargetRange);
if (target != null)
{
FireBeam(owner, target);
}
}
}
}
private void FireBeam(Player owner, NPC target)
{
Vector2 velocity = (target.Center - Projectile.Center).SafeNormalize(Vector2.UnitY) * BeamSpeed;
int damage = SingularityPlayer.GetOrbDamage(owner);
var source = Projectile.GetSource_FromThis();
Projectile.NewProjectile(
source,
Projectile.Center,
velocity,
ModContent.ProjectileType<SingularityOrbBeam>(),
damage,
2f,
owner.whoAmI);
SoundEngine.PlaySound(SoundID.Item91 with { Volume = 0.7f, Pitch = 0.35f }, Projectile.Center);
}
private static NPC AcquireTarget(Player owner, Vector2 center, float range)
{
if (owner.HasMinionAttackTargetNPC)
{
NPC forced = Main.npc[owner.MinionAttackTargetNPC];
if (forced.CanBeChasedBy())
{
return forced;
}
}
NPC closest = null;
float sqrRange = range * range;
for (int i = 0; i < Main.maxNPCs; i++)
{
NPC npc = Main.npc[i];
if (!npc.active || npc.friendly || npc.dontTakeDamage || npc.life <= 0)
{
continue;
}
float dist = Vector2.DistanceSquared(npc.Center, center);
if (dist <= sqrRange && Collision.CanHitLine(center, 0, 0, npc.Center, 0, 0))
{
sqrRange = dist;
closest = npc;
}
}
return closest;
}
}
}