Files
ForgottenWawiTech/Content/Projectiles/Transcendent/TranscendentBladeShard.cs
T

89 lines
2.9 KiB
C#

using Microsoft.Xna.Framework;
using System;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace ForgottenWawiTech.Content.Projectiles.Transcendent
{
public class TranscendentBladeShard : ModProjectile
{
public override void SetStaticDefaults()
{
ProjectileID.Sets.TrailCacheLength[Type] = 12;
ProjectileID.Sets.TrailingMode[Type] = 2;
}
public override void SetDefaults()
{
Projectile.width = 18;
Projectile.height = 18;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = 4;
Projectile.timeLeft = 180;
Projectile.alpha = 40;
Projectile.tileCollide = false;
Projectile.extraUpdates = 1;
Projectile.DamageType = DamageClass.Melee;
Projectile.ignoreWater = true;
}
public override void AI()
{
Projectile.rotation += 0.4f * Projectile.direction;
Lighting.AddLight(Projectile.Center, 0.35f, 0.25f, 0.55f);
if (Projectile.localAI[0] == 0f)
{
Projectile.localAI[0] = 1f;
Projectile.velocity *= 1.1f;
}
NPC target = FindTarget(720f);
if (target != null)
{
float homingStrength = 0.18f;
float desiredSpeed = 20f;
Vector2 desiredVelocity = Projectile.DirectionTo(target.Center) * desiredSpeed;
Projectile.velocity = Vector2.Lerp(Projectile.velocity, desiredVelocity, homingStrength);
}
if (Main.rand.NextBool(3))
{
int dustIndex = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, DustID.RainbowTorch, 0f, 0f, 150, default, 1.2f);
Dust dust = Main.dust[dustIndex];
dust.noGravity = true;
dust.velocity = Projectile.velocity * 0.3f;
}
}
private NPC FindTarget(float maxDetectDistance)
{
NPC selected = null;
float sqr = maxDetectDistance * maxDetectDistance;
for (int i = 0; i < Main.maxNPCs; i++)
{
NPC npc = Main.npc[i];
if (npc.CanBeChasedBy())
{
float dist = Vector2.DistanceSquared(npc.Center, Projectile.Center);
if (dist < sqr)
{
sqr = dist;
selected = npc;
}
}
}
return selected;
}
public override void OnHitNPC(NPC target, NPC.HitInfo hit, int damageDone)
{
target.AddBuff(BuffID.Daybreak, 300);
target.AddBuff(ModContent.BuffType<Content.Buffs.Debuffs.TypeNull>(), 300);
}
}
}