Files
ForgottenWawiTech/Content/Items/Nyanageddon.cs
T

62 lines
2.2 KiB
C#

using Microsoft.Xna.Framework;
using Terraria;
using Terraria.Audio;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace ForgottenWawiTech.Content.Items
{
public class Nyanageddon : ModItem
{
public override void SetDefaults()
{
Item.damage = 250;
Item.DamageType = DamageClass.Ranged;
Item.width = 40;
Item.height = 40;
Item.useTime = 8;
Item.useAnimation = 8;
Item.useStyle = ItemUseStyleID.Shoot;
Item.knockBack = 6;
Item.value = Item.buyPrice(gold: 20);
Item.rare = ItemRarityID.Red;
Item.UseSound = SoundID.Meowmere;
Item.autoReuse = true;
Item.noMelee = true;
Item.shoot = ProjectileID.PurificationPowder;
Item.shootSpeed = 20f;
Item.useAmmo = AmmoID.None;
}
// On shoot, fire Projectile ID 502 (the rainbow projectile) instead of the default ammo projectile
public override bool Shoot(Player player, Terraria.DataStructures.EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockBack)
{
Terraria.Projectile.NewProjectile(source, position, velocity, 502, damage, knockBack, player.whoAmI);
return false; // return false to prevent tModLoader from shooting the default projectile
}
public override Vector2? HoldoutOffset() {
return new Vector2(2f, -2f);
}
public override void ModifyShootStats(Player player, ref Vector2 position, ref Vector2 velocity, ref int type, ref int damage, ref float knockback) {
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 25f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0)) {
position += muzzleOffset;
}
}
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ItemID.RainbowGun, 1);
recipe.AddIngredient(ItemID.LunarBar, 20);
recipe.AddIngredient(ItemID.Meowmere, 1);
recipe.AddTile(TileID.LunarCraftingStation);
recipe.Register();
}
}
}