Files
ForgottenWawiTech/Content/Projectiles/TridentOfTheSunken/TridentOfTheSunkenHoldout.cs
T
2025-11-21 23:31:03 +00:00

182 lines
6.4 KiB
C#

using Microsoft.Xna.Framework;
using Terraria;
using Terraria.Audio;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace ForgottenWawiTech.Content.Projectiles.TridentOfTheSunken
{
public class TridentOfTheSunkenHoldout : ModProjectile
{
private const int MaxChargeTime = 60;
private const int RequiredChargeTime = 60;
// Slight offsets so the player grips the center of the sprite instead of the trident hovering ahead.
private const float HoldoutForwardOffset = 12f;
private const float HoldoutVerticalOffset = -6f;
private ref float Charge => ref Projectile.ai[0];
private ref float HasFired => ref Projectile.ai[1];
public override string Texture => "ForgottenWawiTech/Content/Items/Weapons/Magic/TridentOfTheSunken";
public override void SetDefaults()
{
Projectile.width = 30;
Projectile.height = 256;
Projectile.friendly = false;
Projectile.hostile = false;
Projectile.penetrate = -1;
Projectile.tileCollide = false;
Projectile.ignoreWater = true;
}
public override void AI()
{
Player player = Main.player[Projectile.owner];
int tridentType = ModContent.ItemType<Items.Weapons.Magic.TridentOfTheSunken>();
if (player.dead || player.HeldItem.type != tridentType)
{
Projectile.Kill();
return;
}
Vector2 handPosition = player.RotatedRelativePoint(player.MountedCenter, true);
player.heldProj = Projectile.whoAmI;
player.itemAnimation = player.itemTime = 2;
Vector2 aim = Projectile.velocity;
if (Main.myPlayer == player.whoAmI)
{
aim = Main.MouseWorld - handPosition;
if (aim.LengthSquared() < 0.01f)
{
aim = new Vector2(player.direction, 0f);
}
aim.Normalize();
player.ChangeDir(aim.X >= 0f ? 1 : -1);
Projectile.velocity = aim;
}
Vector2 anchorOffset = new Vector2(player.direction * HoldoutForwardOffset, HoldoutVerticalOffset * player.gravDir);
Projectile.Center = handPosition + anchorOffset;
Projectile.direction = player.direction;
Projectile.spriteDirection = player.direction;
Projectile.rotation = 0f;
if (player.channel)
{
Charge = MathHelper.Clamp(Charge + 1f, 0f, MaxChargeTime);
if (Charge == RequiredChargeTime)
{
ReadyFeedback(player);
}
else if (Charge % 15f == 0f)
{
SoundEngine.PlaySound(SoundID.Item15 with { Volume = 0.3f }, player.Center);
}
}
else if (HasFired == 0f)
{
if (Main.myPlayer == player.whoAmI && Charge >= RequiredChargeTime)
{
FireProjectile(player, handPosition);
}
else
{
CancelCharge(player);
}
}
Projectile.timeLeft = 2;
}
public override void Kill(int timeLeft)
{
if (HasFired == 0f && Main.player[Projectile.owner] is Player player && player.active && !player.dead)
{
Vector2 handPosition = player.RotatedRelativePoint(player.MountedCenter, true);
if (Main.myPlayer == player.whoAmI && Charge >= RequiredChargeTime)
{
FireProjectile(player, handPosition);
}
else if (Charge < RequiredChargeTime)
{
CancelCharge(player, false);
}
}
}
private void FireProjectile(Player player, Vector2 spawnPosition)
{
if (Charge < RequiredChargeTime)
{
CancelCharge(player);
return;
}
Vector2 aim = Projectile.velocity;
if (aim.LengthSquared() < 0.01f)
{
aim = new Vector2(player.direction, 0f);
}
aim.Normalize();
float chargeProgress = MathHelper.Clamp(Charge / MaxChargeTime, 0f, 1f);
float speed = MathHelper.Lerp(7f, 12f, chargeProgress);
int baseDamage = player.GetWeaponDamage(player.HeldItem);
int damage = (int)(baseDamage * MathHelper.Lerp(1f, 1.6f, chargeProgress));
float knockBack = player.GetWeaponKnockback(player.HeldItem, player.HeldItem.knockBack) * MathHelper.Lerp(1f, 1.2f, chargeProgress);
IEntitySource source = player.GetSource_ItemUse(player.HeldItem);
int proj = Projectile.NewProjectile(source, spawnPosition, aim * speed, ModContent.ProjectileType<TridentOfTheSunkenShot>(), damage, knockBack, player.whoAmI, chargeProgress);
if (Main.projectile.IndexInRange(proj))
{
Main.projectile[proj].localAI[0] = chargeProgress;
}
SoundEngine.PlaySound(SoundID.Item72 with { Volume = 0.8f }, spawnPosition);
HasFired = 1f;
Projectile.netUpdate = true;
Projectile.Kill();
}
private void ReadyFeedback(Player player)
{
if (Main.dedServ)
{
return;
}
SoundEngine.PlaySound(SoundID.Item33 with { Volume = 0.6f, Pitch = -0.1f }, Projectile.Center);
for (int i = 0; i < 8; i++)
{
Vector2 velocity = Main.rand.NextVector2Circular(1.2f, 1.2f) * Main.rand.NextFloat(0.8f, 1.4f);
Dust dust = Dust.NewDustDirect(Projectile.Center - new Vector2(5f, 85f), 16, 16, DustID.BlueFairy, velocity.X, velocity.Y, 100, default, 1.1f);
dust.noGravity = true;
}
}
private void CancelCharge(Player player, bool killProjectile = true)
{
if (HasFired != 0f)
{
return;
}
HasFired = -1f;
Projectile.netUpdate = true;
SoundEngine.PlaySound(SoundID.MenuClose with { Volume = 0.6f }, player.Center);
if (killProjectile && Projectile.active)
{
Projectile.Kill();
}
}
}
}