143 lines
5.0 KiB
C#
143 lines
5.0 KiB
C#
using Terraria;
|
|
using Terraria.ID;
|
|
using Terraria.ModLoader;
|
|
using Microsoft.Xna.Framework;
|
|
using Terraria.Chat;
|
|
using Terraria.Localization;
|
|
using Terraria.GameContent.ItemDropRules;
|
|
using ForgottenWawiTech.Content.Items.TreasureBags;
|
|
|
|
namespace ForgottenWawiTech.Content.NPCs.OriginalNeptune
|
|
{
|
|
[AutoloadBossHead]
|
|
public class Neptune : ModNPC
|
|
{
|
|
public override void SetStaticDefaults()
|
|
{
|
|
// DisplayName.SetDefault("Original Neptune");
|
|
Main.npcFrameCount[NPC.type] = 1;
|
|
}
|
|
|
|
public override void SetDefaults()
|
|
{
|
|
NPC.width = 40;
|
|
NPC.height = 40;
|
|
NPC.damage = 1786;
|
|
NPC.defense = 290;
|
|
NPC.lifeMax = 1000000;
|
|
NPC.HitSound = SoundID.NPCHit1;
|
|
NPC.DeathSound = SoundID.NPCDeath1;
|
|
NPC.knockBackResist = 0f;
|
|
NPC.boss = true;
|
|
NPC.aiStyle = -1;
|
|
NPC.value = Item.buyPrice(0, 1, 0, 0);
|
|
}
|
|
|
|
public override void AI()
|
|
{
|
|
// Phased boss AI: at 50% HP spawn Raccoon. Neptune becomes invulnerable and does not attack
|
|
// until Raccoon is defeated, then move to Phase 2.
|
|
|
|
NPC.TargetClosest(false);
|
|
Player target = Main.player[NPC.target];
|
|
if (!target.active || target.dead)
|
|
{
|
|
NPC.timeLeft = 300;
|
|
return;
|
|
}
|
|
|
|
int phase = (int)NPC.ai[0]; // 0 = phase 1 (initial), 1 = waiting for raccoon, 2 = phase 2
|
|
int flags = (int)NPC.ai[1]; // bitflags: bit0 = raccoon spawned
|
|
|
|
// Phase 0: before Raccoon summoned
|
|
if (phase == 0)
|
|
{
|
|
// If at or below 50% life and raccoon hasn't been spawned, spawn it and enter waiting state
|
|
if (NPC.life <= NPC.lifeMax / 2 && (flags & 1) == 0)
|
|
{
|
|
flags |= 1;
|
|
NPC.ai[1] = flags;
|
|
|
|
// Make Neptune invulnerable and enter waiting phase
|
|
NPC.dontTakeDamage = true;
|
|
NPC.ai[0] = 1;
|
|
NPC.netUpdate = true;
|
|
|
|
string announce = "A mischievous raccoon scurries into the battlefield!";
|
|
}
|
|
|
|
// Simple approach movement when not waiting
|
|
if (NPC.ai[0] == 0)
|
|
{
|
|
Vector2 dir = (target.Center - NPC.Center);
|
|
if (dir.Length() > 8f)
|
|
{
|
|
dir.Normalize();
|
|
NPC.velocity = Vector2.Lerp(NPC.velocity, dir * 3f, 0.02f);
|
|
}
|
|
}
|
|
}
|
|
// Phase 1: waiting for Raccoon to be defeated
|
|
else if (phase == 1)
|
|
{
|
|
bool raccoonAlive = false;
|
|
int raccoonType = ModContent.NPCType<Raccoon>();
|
|
for (int i = 0; i < Main.maxNPCs; i++)
|
|
{
|
|
NPC check = Main.npc[i];
|
|
if (check.active && check.type == raccoonType)
|
|
{
|
|
raccoonAlive = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Stay invulnerable and idle until raccoon is gone
|
|
if (!raccoonAlive)
|
|
{
|
|
NPC.dontTakeDamage = false;
|
|
NPC.ai[0] = 2; // enter Phase 2
|
|
NPC.netUpdate = true;
|
|
}
|
|
else
|
|
{
|
|
// idle drift while waiting
|
|
NPC.velocity *= 0.98f;
|
|
}
|
|
}
|
|
// Phase 2+: normal behaviour (placeholder movement)
|
|
else
|
|
{
|
|
Vector2 dir = (target.Center - NPC.Center);
|
|
if (dir.Length() > 8f)
|
|
{
|
|
dir.Normalize();
|
|
NPC.velocity = Vector2.Lerp(NPC.velocity, dir * 4f, 0.02f);
|
|
}
|
|
NPC.spriteDirection = NPC.direction = (target.Center.X < NPC.Center.X) ? -1 : 1;
|
|
}
|
|
}
|
|
|
|
public override void OnKill()
|
|
{
|
|
/* // Spawn NeptuneNPC when killed
|
|
if (Main.netMode != NetmodeID.MultiplayerClient)
|
|
{
|
|
NPC.NewNPC(NPC.GetSource_Death(), (int)NPC.Center.X, (int)NPC.Center.Y, ModContent.NPCType<NeptuneNPC>());
|
|
}
|
|
else
|
|
{
|
|
NetMessage.SendData(MessageID.SpawnNPC, number: ModContent.NPCType<NeptuneNPC>(), number2: NPC.whoAmI);
|
|
} */
|
|
// Set a world flag or similar to indicate Neptune has been defeated
|
|
WorldDefeatedBosses.Neptune = true;
|
|
// Immediate sync of world flags
|
|
WorldDefeatedBosses.Sync(ModContent.GetInstance<ForgottenWawiTech>());
|
|
}
|
|
|
|
public override void ModifyNPCLoot(NPCLoot npcLoot)
|
|
{
|
|
npcLoot.Add(ItemDropRule.BossBag(ModContent.ItemType<NeptuneBossBag>()));
|
|
}
|
|
}
|
|
} |