Files
ForgottenWawiTech/Content/NPCs/Enemies/AvalianInvasion/AvalianScout.cs
T
2025-11-14 22:36:20 +00:00

63 lines
1.9 KiB
C#

using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using Microsoft.Xna.Framework;
namespace ForgottenWawiTech.Content.NPCs.Enemies.AvalianInvasion
{
public class AvalianScout : ModNPC
{
public override void SetStaticDefaults()
{
Main.npcFrameCount[Type] = 6; // Animation frames
NPCID.Sets.NPCBestiaryDrawModifiers value = new NPCID.Sets.NPCBestiaryDrawModifiers(0)
{
Velocity = 1f
};
NPCID.Sets.NPCBestiaryDrawOffset.Add(Type, value);
}
public override void SetDefaults()
{
NPC.width = 32;
NPC.height = 40;
NPC.damage = 45;
NPC.defense = 15;
NPC.lifeMax = 250;
NPC.HitSound = SoundID.NPCHit1;
NPC.DeathSound = SoundID.NPCDeath6;
NPC.value = Item.buyPrice(0, 0, 5, 0);
NPC.knockBackResist = 0.5f;
NPC.aiStyle = NPCAIStyleID.Fighter; // Basic fighter AI
}
public override void AI()
{
// Add subtle hover/flight behavior
if (NPC.velocity.Y > -2f && NPC.velocity.Y < 2f)
{
NPC.velocity.Y += Main.rand.NextFloat(-0.1f, 0.1f);
}
}
public override void HitEffect(NPC.HitInfo hit)
{
// Feather particles on hit
if (NPC.life <= 0)
{
for (int i = 0; i < 10; i++)
{
Dust.NewDust(NPC.position, NPC.width, NPC.height, DustID.Feather,
Main.rand.NextFloat(-2f, 2f), Main.rand.NextFloat(-2f, 2f));
}
}
}
public override float SpawnChance(NPCSpawnInfo spawnInfo)
{
// Only spawn during Avalian Invasion event
return 0f; // Controlled by invasion system
}
}
}