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ForgottenWawiTech/SPRITES_TODO.md
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# Sprite Production Tracker
Use this checklist to keep tabs on every gameplay element still running on placeholder art. When a sprite is finished and committed, flip its checkbox to `[x]`.
## NPCs & Bosses
- [ ] Avalian Trader (base, shimmer, town head, shimmer head)
- [ ] Lexy (boss body, gore, map icon, bestiary portrait)
- [ ] Lyyka (boss body, gore, map icon, bestiary portrait)
- [ ] Clara (support NPC/boss phase assets)
- [ ] Terra (support NPC/boss phase assets)
- [ ] Neptune (boss body, gore, map icon, bestiary portrait)
- [ ] Raccoon (mini-boss body, gore, map icon, bestiary portrait)
- [ ] Niko (boss body, gore, map icon, bestiary portrait)
- [ ] Corrupted Swarm (final boss)
- [ ] Core body sheet for default/fusion form
- [ ] Phase variants (Corrupted Eye of Cthulhu, Skeletron, Wall of Flesh, Mech fusion, Lunar/Cultist hybrid, Providence, Yharon, Supreme Calamitas, Final Singularity)
- [ ] Map icon, bestiary portrait/background, enrage icon if applicable
- [ ] Spawn/despawn FX and phase transition visuals
- [ ] Gore assets for each major phase
## Items & Equipment
### Accessories
- [ ] Ascendant Swarm Module
- [ ] Avali Scout Pack
- [ ] Essence Of Clutches
- [ ] Soul Of Avalon
- [ ] Transcendent Matrix
### Armor Sets (each needs item icon plus body/leg/head variant sheets)
- [ ] Avali Scout set (helmet, cowl, hood, mask, chestplate, leggings + head/body/leg overlays)
- [ ] Avali Skirmisher set (helmet, cowl, hood, mask, chestplate, leggings + overlays)
- [ ] Avali Vanguard set (helmet, cowl, hood, mask, chestplate, leggings + overlays)
- [ ] Protogen Initiate set (helmet, cowl, hood, mask, chestplate, leggings + overlays)
- [ ] Protogen Operative set (helmet, cowl, hood, mask, chestplate, leggings + overlays)
- [ ] Protogen Sentinel set (helmet, cowl, hood, mask, chestplate, leggings + overlays)
- [ ] Singularity set (helmet, hood, chestplate, leggings + overlays)
- [ ] Transcendent set (helm, hood, mask, cowl, coreplate, greaves + overlays)
- [ ] Murder Drones vanity set (Ns hair, body piece, leggings + head/body/leg overlays)
- [ ] OneShot vanity set (Messiah hat, cloak + head/body overlays)
### Weapons & Tools
- [ ] Beam Attack Wand (staff + charged channel sprite)
- [ ] Tome Of Unyielding
- [ ] Shattered Prism (currently reuses vanilla Last Prism)
- [ ] Holdout sprite (`ShatteredPrismHoldout`) matching the custom item art
- [x] Nyanageddon
- [ ] True Nyanageddon
- [ ] Transcendent Singularity Staff
- [ ] Transcendent Blade
- [ ] Transcendent Railcannon
- [ ] Transcendent Omnitool
- [ ] Singularity Multitool
### Summon Items
- [ ] Corrupted Beacon (final boss summon)
- [x] Lexy Summon
- [x] Lyyka Summon
- [x] Neptune Summon
- [x] Niko Summon
### Materials & Crafting Components
- [x] Avali Feather
- [ ] Containment Unit
- [ ] Controlled Singularity
- [ ] Energy Core
- [x] Fallen Angel Feather (dev boss material)
- [x] Half Eaten Fish (dev boss material)
- [x] Lyyka Boss Drop (dev boss material)
- [x] Visor Shard (dev boss material)
- [ ] Mini Singularity
- [ ] Singularity Alloy
- [x] RGBass
- [ ] Unstable Matter
- [ ] Malfunctioning Nanites
## Tiles & Decorations
- [ ] High Tech Marvel (tile sheet + item texture)
- [ ] Singularity Sealing Unit (tile sheet + glowmask)
- [x] Neptune Trophy
- [ ] Trophy stand item icon polish if needed
- [ ] Crafting station item icons for missing polish passes
## Projectiles & Visual FX
- [ ] Avali Thermal Drone
- [ ] Avali Hunting Drone
- [ ] Avali Hunting Drone shot
- [ ] Beam Attack Wand beam
- [ ] Charged Beam Attack Wand visuals
- [ ] Protogen Operative Nanite
- [ ] Protogen Sentinel Core (glow), beam, fragment
- [ ] Singularity Orb and beam
- [ ] Shattered Prism beam effects (currently placeholder recolor)
- [ ] Transcendent Ascendant Drone
- [ ] Transcendent Ascendant Bolt
- [ ] Transcendent Blade Shard
- [ ] Transcendent Nanite Shard
- [ ] Transcendent Nova
- [ ] Transcendent Rail Bolt
## Miscellaneous
- [ ] Gore sets for Avali, Protogen, Singularity, and Transcendent enemies
- [ ] Dedicated dust/particle textures for nanite, singularity, and ascendant effects
- [ ] UI/iconography for progression indicators (e.g., swarm toggles, set bonus icons)
- [ ] Bestiary backgrounds for each custom boss
- [ ] Update temporary fishing sonar icon for RGBass once final art exists